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AI Insights · Timothy · April 2024

Top 5 Sandbox-like Games Performance in Brazil, Q1 2024

In the first quarter of 2024, the top 5 sandbox-like games in Brazil showed varying trends in downloads, revenue, and active users. Here's a closer look at their performance.

Top 5 Sandbox-like Games Performance in Brazil, Q1 2024

In the first quarter of 2024, the top 5 sandbox-like games in Brazil showed varying trends in downloads, revenue, and active users. Here's a closer look at their performance.

Roblox experienced a notable fluctuation in weekly revenue, peaking at approximately $469K in the second week of January and reaching a low of $273K in mid-March. Weekly downloads for the game were robust, with a high of 924K in early February, though they tapered off to 556K by the end of March. The game consistently engaged a large audience, maintaining over 21M weekly active users throughout the quarter.

Block Crazy Robo World saw significant growth in downloads, particularly in late February when it hit a peak of 482K. Weekly active users also increased, peaking at 2.06M in the same period. The game maintained a steady performance in terms of active user engagement, fluctuating between 1.34M and 2.06M.

Craft World - Master Block 3D demonstrated a stable trend in weekly downloads, starting the quarter at 227K and reaching a high of 277K in late January. Active users mirrored this trend, with numbers ranging from 665K to 835K. The game showed consistent engagement, with a slight dip in early February but recovering towards the end of the quarter.

PK XD: Fun, friends & games saw a steady revenue stream, peaking at about $21.9K in mid-March. Weekly downloads spiked at 267K in late January, with active users fluctuating around 1.2M to 1.4M. The game maintained a strong user base, reflecting consistent engagement throughout the quarter.

School Party Craft had a varied performance in downloads, peaking at 314K in late January but dropping to 55K by the end of March. Active users followed a similar pattern, reaching a high of 681K in early February and declining to 319K towards the quarter's end. Despite these fluctuations, the game retained a dedicated user base.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024